Sunday, October 9, 2011

The Indie Fix: Rebuild 2 | Video Game News & Reviews | Bits 'n ...

Posted by Armand K. on Friday, October 7, 2011 ? Leave a Comment?

Rebuild is quite possibly my favorite Flash game on the internet. It melds excellent city-management simulation gameplay with the zombie survival genre, creating an addictive and very fun experience. It is also somewhat simplistic in some of its features, and after a few plays, you will often find yourself hoping for a meatier experience. Thankfully, Sarah Northway, the developer of the original game, recently released Rebuild 2, a sequel to the original that is essentially a much upgraded and tweaked clone.

Just your typical, fanny pack wielding, mohawk sporting scientist. The five skill options to the right of his image can all be individually improved.

Before describing the changes though, I?ll do a rundown of the actual gameplay. You start off with 4 buildings you and a handful of survivors have blocked off and are defending against the ever increasing numbers of the zombie hordes. You have to use your limited resources to scout out the surrounding areas, recruit new survivors to the cause, scavenge food and supplies from surrounding buildings, kill zombies, and reclaim the city building by building. While doing this, you also have to manage resources by building or retrofitting farms, living areas, research labs (for science!), and recreational buildings like bars and churches. As your burgeoning society grows, the zombie threat increases, leading to a tougher fight each round. The eventual goal is to take over enough of the city, and reclaim city hall, but also includes multiple ?secret? endings.

My starting city. The changes from the original's art style are subtle, but welcome.

Now for the changes! The graphics are similar, though with texture overlays that give it a grittier feel, as opposed to the very cartoony look of the first one. Individual survivors are much more? individual as well. Whereas in the first game a survivor was simply a statistic with a name attached to them, focusing on one skill, the new version makes each person unique in a variety of ways. Each survivor has a randomly generated portrait, can carry an item to help increase skills, and can level up any skills which they put into use. So what may start off as a soldier type can soon be leading diplomatic missions to recruit new people or become a top-notch scientist, or a combination of all three!

Many of the mission reports are straight out of the first game.

Missions also have a lot more features now as well. Previously, if you put enough of a certain type of survivor on any given mission, you were guaranteed success. Little info was given as to what you might expect from a given mission as well. Now,?there is always a slim chance of failure, and something like a scavenging mission lets you know just how much food you can find, and the potential for finding equipment ? also a new feature. Equipment is simply single items you can give your people so that they receive a bonus in one skill.

The zombie attacks screen has seen a full upgrade, though I do sort of miss the cheese of the original.

My only real beef so far with the game is all the built-in advertising for Dead Frontier, a game that doesn?t appeal to me. I would love an option to just pay for Rebuild 2, download it onto my PC, and play offline. But such is the way games on sites like Armor work, I suppose. If you?re reading this though, Sarah, $10 would be very reasonalble for a downloadable version. ::wink wink, nudge nudge::

I haven?t had too much time with the new game, but it looks very promising for someone who was a little burnt out on the original. If you enjoy city building sims, but want something a little different, check out Rebuild 2.

You can play it at Armor Games, here.

Or check out Sarah?s personal resume page here.

Source: http://bnbgaming.com/2011/10/07/the-indie-fix-rebuild-2/

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